LATEST PROJECTS
Project | 01
Development of Workplace Literacy (WPL) Programmes
Organization: Training Vision Institute, Year: 2021
Purpose & Context
The Workplace Literacy (WPL) programme was designed to improve learners’ English literacy across reading, listening, speaking, and writing. Its primary purpose was to help learners access jobs and training opportunities, particularly those who had not completed their GCE ‘N’ or ‘O’ level education. Most participants had only completed secondary school or an equivalent qualification and displayed varying levels of English proficiency.
Needs analysis revealed two key challenges:
-
Many learners lacked confidence in using English in workplace contexts.
-
Learners had limited exposure to technology and digital devices.
Design Implications:
To address these needs, the programme was designed with:
-
Strong visual aids to support learners with lower literacy levels.
-
Mobile-friendly content to make learning more convenient and to build learners’ digital literacy.
Role & Involvement:
Design Phase: Collaborated with my manager to conceptualize the programme design, and later assumed full responsibility for leading the project through to completion.
Development Phase: Worked with trainers to storyboard lessons, ensuring alignment with WPL outcomes and learner needs. Managed two freelancers to digitalize lessons, setting design standards and reviewing drafts for quality and consistency.
Implementation Phase: Facilitated train-the-trainer sessions to ensure trainers understood the programme design. Led deployment on the LMS, designing navigation and learner support aids (including step-by-step guidance) to help learners overcome their fear of using technology.
Evaluation Phase: Measured learners’ completion rates and test scores. Identified learners’ need for more test practice, and developed digital practice activities that mirrored British Council assessments. These resources enabled learners to self-practise, receive instant feedback, and track their progress before the actual test.
Tools:
-
Articulate Rise: Developed mobile-friendly modules, enabling learners to access content on any device.
-
Vyond: Produced animated instructional videos to enhance engagement.
-
Notevibes: Generated audio narrations and voiceovers, reducing development costs.
Approach:
The programme was structured into three levels—Beginner, Intermediate, and Advanced. Each level culminated in a WPL test conducted by the British Council. A blended learning approach was adopted, combining self-directed study with facilitated classroom sessions.
At the lesson level, each session followed three stages:
-
Pre-class (15 mins): learners engaged in short self-directed activities to preview key content and vocabulary.
-
In-class (3 hours): class time was dedicated to elaboration, discussion, and speaking practice with trainers and peers, supported by trainer guidance and feedback.
-
Post-class (15 mins): learners consolidated their learning through review and application activities that reinforced knowledge and strengthened retention.
Frameworks:
Lesson design was guided by two instructional frameworks:
-
Gagné’s 9 Events of Instruction: Shaped the learning flow. For example, pre-class activities applied the event of gaining attention through animated videos and vocabulary tasks; in-class activities applied events such as informing objectives, presenting content, eliciting performance, and providing feedback; post-class activities applied assessing performance and enhancing retention.
-
Bloom’s Taxonomy: Defined measurable learning outcomes and ensured a progression from remembering vocabulary to applying skills in workplace contexts.
Some work samples of this project:
Project | 02
From Classroom Materials to E-learning Course
Organization: SHRM College, Year: 2018
At SHRM College, my role was to design e-learning resources for diploma students, supporting them in developing professional skills in hospitality.
As a strong believer in constructivist learning theory, whenever I develop learning content, I aim to design it so that knowledge is scaffolded and reinforced, allowing learners to acquire new meaning and understanding in an active and continuous process.
Typically, I include three main components in my lesson design: a pre-quiz, main content that is chunked into bite-sized sections, and a post-quiz. In addition, because I believe that people construct their own understanding based on personal experiences, I often integrate case studies, scenario-based learning, or gamification into my e-learning lessons to encourage learners to reflect and learn from their own experiences.
Please view the materials I have designed and developed below:

Describe your image



Describe your image
Project | 03
Play to Learn: English Games for Kids
Organization: DTPOnline, Vietnam, Year: 2015
While working at DTPOnline, I gained valuable experience in designing educational games for children as part of an online learning project. Applying both instructional design theory and game design principles, I created engaging online games to help students become more motivated in learning English. Through this project, I also learned how to liaise with the art/design and IT teams to ensure the games I designed were deployed properly.Please view the three game samples for which I designed the content, and which were developed by the art and IT teams at DTPOnline.


Project | 04
i-Learn Smart Start – English Textbook Series for Children
Organization: DTPOnline, Vietnam, Year: 2015
For two years at DTPOnline Company, one of the leading education solution providers in Vietnam, I worked as a textbook editor and was actively involved in the writing and editing of an English textbook series for children in Vietnam.
The course, called i-Learn Smart Start, is a five-level series developed by a cross-cultural team of international and Vietnamese writers and editors. In addition to editing and writing, I was also in charge of producing the audio CDs for four of the books in the series.
The i-Learn Smart Start course has since been adopted by several major provinces in Vietnam.
Please refer to my reflection blog here for more details of this project:



